Diablo: breaking down runic hieroglyphs

0

The dark middle-aged world of Diablo has included many types of magic since its inception. Wizarding fire blasts, healing potions, and portal scrolls have been inhabiting the game for Diablo first scorched the land below in 1996. Over the years, Blizzard has added new types of magic and abilities in subsequent games. Runes were one of the first additions to the franchise right from the first Diablo expansion pack, Diablo: Hellfire.

The hieroglyphs marked on the stone have had a big impact on gameplay throughout the series, although the meaning of these magic words has changed over time and depending on the title. Runes took the form of traps, acted as reagents for recipes, and enhanced skills. Throughout the franchise, the visuals and features may have changed many times, but Diablo the runes seem to be here to stay.

GAMER VIDEO OF THE DAY

RELATED: Diablo 4 Survey Reveals Battle Pass, Microtransaction Plans

Introduction of runes in Diablo

The initial launch title, Diablo, did not include runes in any form. However, Blizzard seemed to quickly conclude that Runes would be a perfect fit for the franchise. The addition in the Hellfire expansion allowed players to loot stones from chests and monsters, similar to Ring of Eldenthe runes. Even the NPC east of Tristram, Adria the Witch, started selling them after the expansion. The game allowed players to place the new form of magic in their belt. Unlike later iterations, early runes could not be stored in inventory.


Using the runes was simple. The player can place them on the ground to injure or curse enemies who step on them. They can also be used as instant damage if cast under a monster. In Diablo: Hellfire, there were five different runes with distinctly carved hieroglyphs, form factor and coloring. At this point the hieroglyphs were barely visible due to the low resolution, but similar patterns are seen in the newer ones. Diablo securities. The coloring, on the other hand, was very important – it signified the type of spell in question. The orange triangular rune, Rune of Fire, fired a fireball, and the red cube, Greater Rune of Fire, cast Immolation. The silver with golden highlights is Rune of Lightning and the fully golden ten-sided runestone is Greater Rune of Lightning.


Crafting and Crimping with Runes in Diablo 2

In Diablo 2, the runes took an important part from the beginning. The crafting aspect was introduced with Horadric Cube recipes and socketed items. Runes can be inserted into sockets for additional magical properties or used in crafting. Along with other reagents, runes could be used to create new items or repair existing items. Additionally, the expansion Diablo 2: Lord of Destructionn, added the ability to recycle runes like gems. Combining three of the same runes in Horadric Cube created one of the highest statuses.

The game mechanic had changed entirely from the predecessor. Combine runes in Diablo 2 forming specific runewords would result in devastatingly effective additions to the player’s gear. As much as the gameplay has changed, so have the visuals. Hieroglyphics were now the only way to identify runes, in addition to their syllable-like names. There was no longer any significant color or specific shape – every rune looked the same except for the hieroglyph.


The cave painting-like hieroglyphs were easily recognizable, which was probably Blizzard’s number one priority. While the hieroglyph graphics did not appear to represent a specific effect or action, the effect of each rune would remain constant. The effect, which could be an addition of some elemental damage or lifesteal, would not change depending on the equipment.

In Diablo 2, not all runes were created equal, and this is reflected in their rarity. However, the real power of the runes came from combining them into runic words, which made them much more powerful. Runewords could give a class or build-specific bonuses beyond what individual runes offer. There are dozens of runic words that range from two medium runes, like Wind, to very powerful and rare all-purpose words, like Chains Of Honor. Among thousands of different combinations, only 80 different runic words exist.


RELATED: Diablo 4 Fans Should Be Excited About The Game Awards

Skill upgrades with Diablo 3 Runes

Another major change in runes came with Diablo 3. Blizzard has decided to replace Horadric Cube with a much smaller version, Kanai Cube. This meant runes wouldn’t play as big of a role in crafting, although a few Kanai Cube recipes require an item called Khanduran Rune. This item, however, is not part of the skill rune system developed for the game. The change would also mean that casings would now only be used to hold gems and jewelry, not runes. Gems would later become Diablo’s most controversial monetization policy.

Initially, the runes of Diablo 3 were objects, not very different from those of Diablo 2. They also took on the appearance of color from the first Diablo runes and were described according to their colors, Crimson, Indigo, etc. However, during development, Blizzard replaced them with non-item related skill buffs, which Diablo 3 launched with.

Each iteration of runes had different hieroglyphs, and there was no clear pattern. The last runes of Diablo 3 come closest to describing the effects of runes, but still leave a lot of room for interpretation. Overpenetration has a double strikethrough line, Grievous Wounds has an area with jagged edges, and Chemical Burn has what looks like a flame. However, these same five hieroglyphs are used for various effects that are inconsistent with the imagery.


The Future of Runes and Hieroglyphics in Diablo

In Diablo Immortal, the runes once again took on a new form. A total of 15 runes exist, and they are divided into common runes and uncommon runes. These runes serve as a condition for crafting legendary gems in Diablo Immortal unless players want to pay for them with real money. Although the rune system is not as robust as in previous Diablo titles, the use of runes is vital to accessing the best equipment. Although the runes look like Diablo 2 runes, hieroglyphs and names have been changed.

Blizzard will undoubtedly bring runes to Diablo 4too, and make it an integral part of the game. The runes are going to be insertable again, and the powerful runic words of Diablo 2 are making their comeback. The hieroglyphs will be inspired by Diablo 2, according to Blizzard’s development updates. A new addition to the rune mechanic is that runes will be divided into two categories: condition runes and effect runes. Condition runes define a condition in which socketed equipment gains a bonus. Effect runes determine what kind of boost or ability the gear will get.


Blizzard also revealed that there will be rune progression, as in Diablo 2. This could make it possible to combine more than two runes as well as recycle them for more powerful runes. It could also mean that Horadric Cube, or some iteration of it, could make a comeback. Unfortunately, most information about Diablo 4 runes is from a few years ago, so there’s no clear idea how the mechanics or visuals of the hieroglyphs will evolve. Maybe one of the next Diablo 4 Quarterly updates will address runes, runic words, and hieroglyphics.

Diablo 4 is planned for 2023 on PC, PS4, PS5, Xbox One and Xbox Series X/S.

MORE: Diablo 4 Necromancer Class Breakdown

Share.

Comments are closed.